"Honour. Loyalty. Valour. Tradition. Law.
To not uphold these tenants is to fail Meiva herself."
Racial Character Modifications
Racial traits as following: +2 Strength, +2 Con - 4 Dex
Medium: As Medium creatures, Jharikk have no special bonuses or penalties due to their size.
Base land speed is 30 feet
Damage Reduction 2/Magic
+2 racial bonus to Intimidation, Climb and Knowledge military.
Natural Weapons: (Spines): A Jharikk can make one attack with his arm spines each round, either with his primary or offhand (taking the normal penalty of an offhand unless they have the Two weapon fighting feat.) This attack deals 1d6 points of piercing damage; if it was the off hand weapon, the Jharikk may only add one half of his strength bonus to the damage roll. A Skarn can not attack with his weapon and his spines wielded by the same arm in the same round. If a Jharikk makes a spine attack with an arm carrying a shield, he loses the shield's bonus to AC until the start of the next turn.
Automatic Languages: Tinschri (Pronounced Tinskri, it is the German tongue), Common
Favoured Class: Monk
Level Adjustment: +3
Practises and Basic Appearance
Closely tied to their alignment, it is very rare to find a chaotic Jharikk, law and order are very deeply entrenched in their society. An equal amount of good and evil are among their race, but they usually are lawful. Chaotic Jharikk are tolerated but they do not find life easy among their more staunchly lawful brethren. Jharikk will find a cause to uphold and focus all of their energies toward that end almost to the point of ignoring all other activities. There is no worse an affront to the life given to a Jharikk then to squalor it away in in-action, knowing they had a purpose and neglecting to fulfill it.
Confidence and respect are shown through always meeting the gaze of those they speak to, knowing the title and rank (Military protocols) of any and all of the people they meet. They never forget to include a title when addressing peers and nobles; finding out the proper way to greet someone or if all else fails calling them Sir or Lady. Elves are deeply respected by the Jharikk people because of their status as the First Born people of Camar'a, Jharikk are somewhat stand offish to humans at first and only when the human shows they are worthy of the Jharikk's respect will they get it. This respect is usually either combat related or if the other is a scholar, physically or mentally strong. Jharikk at all times are socially conscious of themselves, modifying their behaviours to suit the moment and those they are addressing. Their are no yelling matches in Jharikk society, an upset is quieted by a challenge or a duel. When others are arguing they will try to be the voice of reason to end the dispute quickly.
They are noble of character, and immerse themselves in all manner of fighting skills, from sword to hand to hand, and the Jharikk consider public speaking a form of combat, a verbal repartee with others. The mind is just as honed as the body, true strength is in the equal parts of both. Jharikk are well mannered, honourable fighters with fierce but tightly controlled passions. Open display of emotion is frowned on, though private emotion is accepted and pushed, for without passion their is no purpose. Seen as stubborn they are not argumentative, they just wish to find the logic in everything, and are deeply passionate. Privacy is very important to the Jharikk, and to be invited into one of their homes is an honour, family values are deeply entrenched in these peoples. They do celebrate, and during these celebrations their is a manner of relaxing for these peoples; dancing, socializing, spine fighting and public speaking.
Jharikk settlements are structurally sound, buildings made of stone from the mountains that their keeps are carved from. Buildings are usually quite tall, up to 10 floors, with arches and buttresses. They have open arena's for spine fighting, and statues dot the cities to honour those who fell in combat or people who were respected and revered. Along with arena's and training schools/grounds, libraries and amphitheatres are also quite common. In the centre of every city is a public square with a statue of the current Camar'an King, a grand showing of the Jharikk loyalty and a place to deliver public speeches.
Government in Jharikk settlements are feudal, and the highest noble rank is Baron, Reinhard currently holding that title. The penchant for law and order allows the governing body to stay in control and influence, remaining uncontested and the supreme authority below the Camarian King. Loyalty to Camara is very strong, and the Baron will give his fealty to the new King when one is crowned. Outside of the government, military officers hold far more influence then lesser nobles, although the lesser nobles who have military carriers are given their due. Allegiances are always honoured, loyalty is the hallmark of their society, and they are always battle ready.
Religion plays a major part in Jharikk society, all Jharikk are given onto Meiva Goddess of Justice at birth, and it is seldom that the Jharikk will ever take another deity as Meiva embodies everything the Jharikk treasure and wish to emulate in their society. Justice, honour, law, order and balance.
Though the Jharikk appear humanoid, they are much sturdier built then a human, averaging 6 feet tall and 210 pounds. Their non human features include hard scaling around the throat and up the arms from the wrist, the back and inside of the legs. On women these scales are poly-chromatic and patterned ranging from ruby red, pink through purple and sky blue. Male scaling is dual coloured and usually of darker colours, of dark blues, dark greens and greys. From these scales, spines grow from 6 to 12 inches in length and range from red to aquamarine in females and sapphire to black in males. These spines are not retractable, but they can be held flush against the skin with little effort. These spines are the pride of the Jharikk, to lose them in a fight is respected but to be born without is considered a deformity and most children born without a full set are killed in mercy.
Clothes involve chain-mail of some kind after the legal age of 16. Men and Women both wear chain-mail, skirts, shirts etc, and both are trained in rudimentary fighting. All men and women have at least four years of military training, from age 16 to 20, and they are trained together, never separately so that trust can be formed between the genders.
Names, first and last come from their language, influence being German.
All Original names and references to the story they are from are Copyright of Nathanial Davidson.
Picture is not my own.Copyright to Wizards of the Coast (DnD)